"

Nodal Setups Tutorial Series for LightWave™ 3D

Description

  This LightWave3D tutorial series goes through data operations in the Node Editor to explore instructions that can be setup for Displacement, Motion, Instances, Surfaces, etc.

  The video lessons are focused on data, what can be done to it, inferred from it, and how it can be used to set up rules, recipes, algorithms. The overall idea is to pay the price of addressing boring and abstract subjects that end up being the means by which one expresses itself in a programmable or data processing environment, like the Node Editor.

  The target audience is:
• Users that know their way around LW and have used the Nodal Editor before, since this series does not address those basics.
• Junior technical minded people with abstraction skills that are looking to improve their algorithmic knowledge, with disposition to work around limitations to express their ideas, rules, constraints in a 3D framework.
Effort was put into making concepts visual and interactive in Layout so they are grasped before being used as components in further fancier setups.
PC user, since AS MAth Nodes do not exist for Mac

  Shipped compounds are not strictly plug and play “production proven” solutions but algorithmic examples that can be taken apart. Some are of personal use as preset solutions, others are more of a demo for this series.

These are the plugins used throughout the videos. Be sure to install them.

Note: The series was done in version 11.x and is compatible with 2015.x but some node libraries might not be updated for future LW versions. However, the concepts learned are applicable on upcoming replacements and even on other applications and programmable environments.

Video Lessons

Intro
Welcome
Overview

Branching-Limits
Booleans-Branching
Limits
FloatingPointErrors

1DTransforms
Sign-Reflection
ArithmeticTransforms
Context-Conjugation
InverseTransform

Mapping
MappingOverview
LinearFitting
CurveAndFunctionFitting
FunctionParameterization

Integers
Integers
Quantization

Angles
Radians
UnitCircle
MapSphere

Repetition
Repetition-Time

Random
Random
RandomWindows

PositionVector
VectorData
PositionVector
PositionDelta
DataContext

3DTransforms
TransformHierarchy
Chain

DotProduct
DotProduct
Intersections

Matrices
3x3Matrix
MatrixConvert
4x4Matrix
ChangeOfBasis

DistanceFalloff
Normalization
PointFalloff
LineFalloff

AxisAngleRotation
CrossProduct
AxisAngleRotation
SimulationlessShatter

Bend
Bend

TexturingPositions
TexturingPositions

Total time: 13:32:05

Media details: 1080p 25fps videos remapped to audio, with silence truncated and slightly sped up (pitch maintained). English is not my mother tongue.

Compounds

Deformers3D
Bend
Bend+
Transform3D
Transform3D_Order
Transform3DInv

DistanceFalloffs
Gradient2P
Gradient2P+
Gradient3P
ItemFalloff
SegmentFalloff

ItemMotion
NormalizeVol
ThreePointConstrain
TumbleYDisc
TumbleYPoly
TwoPointConstrain

Mapping
BLERP
EasePow
EaseQuad
EaseSin
LERP3D
Remap3D
Rescale

Matrix
3x3Parameters
3x3ToSclRot
Determinant
Mtrx A-1×B-1
Mtrx A-1×B
Mtrx A×B-1
Mtrx A×B
Normalize3x3Vol
Vec×ItemMtrx

Surfacing
CornerPin4
Grid3D
GridUV
HexPlanarShading
OrthoMatcapPos
RandColorHSV
RandColorRGB
ScalarColored

Scalar
Angles2D
DiscreteOps
Hyperbole
Modulo
SoftTrim
Transform1D Inv
Transform1D

Vector
Angles3D
AxisMax
CrossProduct
DirectionLERP
DirLenLERP
Intersect
IntersectLinePlane
IntersectLineSphere
Normalize
NormalizePow
Pow
ProjectByDot
ProjectByMatrix
RandomVector
ScaleOnDir
Sign
TriangleCenters



Get the Series on Gumroad | 35€





55€

Comments are closed, but trackbacks and pingbacks are open.