A collection of solutions developed and explored during my stay at the at MPC’s crowd deparpment, London.
List of Houdini Digital assets developed between January and April of 2018.
Youtube playlist of Nodal Setups Tutorial Series for LightWave 3D
Re-purposing the Camera Lattice solutions I had developed for Houdini. Previous iterations in XSI and LightWave. Gradient Grid deformers Radius Grid deformers No template grid. So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there. Then I … more
Why have an object hierarchy in the scene when you can have just an array of matrices?
Some character rigs I’ve done for Glasswords for a Scott’s ad. It was a great experience to be able to marry standard scene rigging with abstract rigging through ICE Trees.
The usual 3D development clip dump!