Re-purposing the Camera Lattice solutions I had developed for Houdini.
Previous iterations in XSI and LightWave.
Gradient Grid deformers
Radius Grid deformers
No template grid.
So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there.
Then I developed a Hull deformer that allowed me to have a reference mesh to deform the subject instead of controllers. It’s nice to know both since having to rely on a mesh is not always good, but it can definitely be a good drawing board for deformations.