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2017

You are browsing the site archives for 2017.

Houdini Camera Lattice

Houdini Camera Lattice

Re-purposing the Camera Lattice solutions I had developed for Houdini. Previous iterations in XSI and LightWave. Gradient Grid deformers Radius Grid deformers No template grid. So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there. Then I … more

Glassworks rigs

Glassworks rigs

Some character rigs I’ve done for Glasswords for a Scott’s ad. It was a great experience to be able to marry standard scene rigging with abstract rigging through ICE Trees.

Nodal Setups Tutorial Series for LightWave™ 3D

Nodal Setups Tutorial Series for LightWave™ 3D

  This LightWave3D tutorial series goes through data operations in the Node Editor to explore instructions that can be setup for Displacement, Motion, Instances, Surfaces, etc.   The video lessons are focused on data, what can be done to it, inferred from it, and how it can be used to set up rules, recipes, algorithms. … more