Catmull-Clark Edge Weight it’s a nice feature to tight the geometry and isolate influence without having to had more geometry. CC is very overlooked in LW modeling because of it’s poor implementation. It’s more useful for inorganic shapes, but maybe thats because it’s not animatable yet
Now, talking with SlickSystems , one idea came to mind, what if CC would subdivide according to Edge Weight Patches? This could drop down tremendously the amount of polygons in some models.
The general idea would be to have without freezing data generated or gathered at higher levels (lets say Level 1). This could influence the way the geometry is subdivided and they way UV maps are interpolated (giving birth to a new interpolation method where the UV islands look like the polygons frozen, bring more accurate).
A CCewPatch = UV Island. A bit like Nurbs I guess.