Re-purposing the Camera Lattice solutions I had developed for Houdini. Previous iterations in XSI and LightWave. Gradient Grid deformers Radius Grid deformers No template grid. So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there. Then I … more
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Had some ideas to prototype motions faster. These first ones have to deal with the animator having access to a library of parametric functions or preset animation curves which are fit between two key points. This would allow the animator to quickly cycle through many graphs without having to commit with the workload of building … more