A collection of solutions developed and explored during my stay at the at MPC’s crowd deparpment, London.
List of Houdini Digital assets developed between January and April of 2018.
Re-purposing the Camera Lattice solutions I had developed for Houdini. Previous iterations in XSI and LightWave. Gradient Grid deformers Radius Grid deformers No template grid. So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there. Then I … more
Why have an object hierarchy in the scene when you can have just an array of matrices?
Some character rigs I’ve done for Glasswords for a Scott’s ad. It was a great experience to be able to marry standard scene rigging with abstract rigging through ICE Trees.
Houdini Digital Asset – Curve Deformer
The usual 3D development clip dump!
Update on Dynamic pivot to support arbitrary shapes.