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Development

Houdini Camera Lattice

Houdini Camera Lattice

Re-purposing the Camera Lattice solutions I had developed for Houdini. Previous iterations in XSI and LightWave. Gradient Grid deformers Radius Grid deformers No template grid. So in Houdini I went through steps, first developing a way to project the meshes to a plane perpendicular to the camera direction and deform the mesh there. Then I … more

Glassworks rigs

Glassworks rigs

Some character rigs I’ve done for Glasswords for a Scott’s ad. It was a great experience to be able to marry standard scene rigging with abstract rigging through ICE Trees.